Motivation and Motivation to Learn Despite the fact that the exact nature of motivation is much debated, motivation can be viewed as the internal processes that give behavior its energy (i.e., intensity and duration) and direction (Deci & Ryan, 1985; Reeve, 1996). More specifically, motivated behavior is assumed to originate from various sources such as needs, cognitions, and emotions, which in turn energize and direct behavior to be either initiated, sustained, intensified or stopped. In predicting and explaining motivational behavior, theorists often distinguish intrinsic from extrinsic sources of motivation. Intrinsic motivation to engage in an activity arises from internal sources such as curiosity, interest, and innate strivings for personal growth (Meece, 1997). In contrast, extrinsic motivation originates from external contingencies such as tangible rewards or praise. Thomas Malone and Mark Lepper (Malone & Lepper, 1987; Lepper & Malone, 1987) have identified four major factors, challenge, curiosity, control, and fantasy, that make a learning environment such as a gaming activity intrinsically motivating. In short, to be challenging, activities should be kept continuously at an optimal level of difficulty so as to keep the learner from being either bored or frustrated. To elicit sensory or cognitive curiosity in activities, one can use audio-visual devices or present information that makes the learner believe that his/her current knowledge structure is incomplete, inconsistent, or unparsimonious. Activities should also promote a sense of control on the part of the learner, that is, a feeling that learning outcomes are determined by the learnerâs own actions. Finally, one can engage the learner in make-believe activities (or fantasy contexts) to allow the learner to experience situations not actually present. The ARCS model, a motivational model widely known in the field of instructional design, has been developed by John Keller (e.g., 1987a, 1987b). The model, grounded in expectancy-value theory, contains four major components: attention, relevance, confidence, and satisfaction. The following strategies offered by Keller (1987a) may be useful in increasing students' motivation to learn. |
Attention
A1: Incongruity, Conflict |
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A2: Concreteness |
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A3: Variability |
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A4: Humor |
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A5: Inquiry |
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A6: Participation |
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Relevance
R1: Experience |
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R2: Present Worth |
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R3: Future Usefulness |
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R4: Need Matching |
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R5: Modeling |
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R6: Choice |
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Confidence
C1: Learning Requirements |
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C2: Difficulty |
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C3: Expectations |
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C4: Attribution |
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C5: Self-Confidence |
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Satisfaction
S1: Natural Consequence |
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S2: Unexpected Rewards |
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S3: Positive Outcomes |
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S4: Negative Influence |
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R5: Scheduling |
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References
Deci, E. L., & Ryan, R. M. (1985). Intrinsic motivation and self-determination in human behavior. New York: Plenum Press. Keller, J. (1987a). Development and use of the ARCS model of instructional design. Journal of Instructional Development, 10(3), 2-10. Keller, J. (1987b). The systematic process of motivational design. Performance & Instruction, 26(9), 1-8. Lepper, M. R., & Malone, T. W. (1987). Intrinsic motivation and instructional effectiveness in computer-based education. In R. E. Snow & M. J. Farr (Eds.), Aptitude, learning, and instruction: Vol. 3. Cognative and affective process analysis (pp. 255-286). Hillsdale, NJ: Erlbaum. Malone, T. W., & Lepper, M. R. (1987). Making learning fun: A taxonomy of intrinsic motivations for learning. In R. E. Snow & M. J. Farr (Eds.), Aptitude, learning, and instruction: Vol. 3. Cognative and affective process analysis (pp. 223-253). Hillsdale, NJ: Erlbaum. Meece, J. L. (1997). Child and adolescent development for educators. New York: McGraw-Hill. Reeve, J. (1996). Motivating others: Nurturing inner motivational resources. Needham Heights, MA: Allyn & Bacon. |